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Fontforge link
Fontforge link









fontforge link
  1. #FONTFORGE LINK HOW TO#
  2. #FONTFORGE LINK INSTALL#

You can create them like this: font.createChar(-1, 'some_name') And are useful for open type features or building blocks to compose new glyphs. Glyphs without a unicode point can be referenced within a font by name. The 'CJK Unified Ideographs' live in 'Basic Multilingual Plane (BMP)'. The Unicode Consortium defines the Unicode standard. Glyphs and their code points: > for c in u'ABC 賢治': print ord(c). createChar(uni) 'A' is 65 so char = font.createChar(65) To include a glyphlist (shouldn't be necessary)įontforge.loadNamelist('glyphlist.txt') # load a name listĬreate the glyph by code point. Start with a empty font so the font isn't the problem: import fontforgeįont = fontforge.font() # create a new font

Run brew install fontforge of course with all flags you need. Run `brew linkapps` to symlink these to /Applications. Set PYTHONPATH if you need Python to find the installed site-packages:Įxport PYTHONPATH=/usr/local/lib/python2.7/site-packages:$PYTHONPATH Optional: cairo ✔, pango ✘, libspiro ✘, czmq ✘īuild with X11 support, including FontForge.app This is the info: allcaps$ brew info fontforge

fontforge link

I successfully installed Fontforge with Python extension with Homebrew. Sounds like FontForge tried to map Unicode values to glyph names and couldn't. What is AGL? I looked it up: "Adobe Glyph List - a standard glyph naming convention". But since Hoff seemed not to encounter the same error I did, I'm not ruling out a build issue.Įither way, I don't understand the error involving AGL. dmg only to find it lacked python support. I had at first installed a pre-built version from a. I appear to have it up and running properly.

I was happy to discover this, but still don't understand how to provide the NameList it wants.Īfter five hours of struggling yesterday with building FontForge (a confusing process on a Mac).

  • The NameList failure actually doesn't prevent the font file from being written.
  • I found the same syntax can be used whether saving.
  • The "font contained no glyphs" error is apparently a bug in FontForge that occurs when the font contains one or less glyph.
  • But upon running his script I encounter problems which raise more questions: Failed to find NameList: AGL For New Fonts įirstly, thanks to the user Hoff for posting code here that answered a big part of my question. Luckily FontForge supports python scripting! Unluckily I haven't been able to get it working. So there will definitely be some scripting / batch processing required. I want to create a font with a large volume of glyphs.











    Fontforge link